It’s a spin-off of the mobile game Final Fantasy Brave Exvius, with XCOM-like gameplay derived from the Final Fantasy Tactics franchise. Ultimate slowpoke. Very detailed rankings: Meta, DMG and TMR. Only takes the player controlling their team into account. Counters and LBs that do most of the above (or worse). Cooldowns (cd) that are not available until turn 4 are considered "late" and any longer than turn 6 are not considered at all. The unit can also reach 100% provoke without using too much gear. Units of fairly limited use. "CD" refers to cooldown abilities. The story takes place on the continent of Ardra on the world of Lapis, the primary setting of Final Fantasy Brave Exvius, depicting a war between five rival nations that occurred in the distant past. Units of some use but likely replaceable by a higher class counterpart. Memel0rd's Unit Rankings: Rating: Rankings done by a Unit ⦠8. Drascin Registered User regular. It’s a spin-off of the mobile game Final Fantasy Brave Exvius, with XCOM-like gameplay derived from the Final Fantasy Tactics franchise. User account menu. With each attack, the Chain intensifies, and the amount of damage you deal increases. You can use this WOTV FFBE Tier List when creating new accounts for rerolling or to decide into which FFBE WOTV units you want to invest resources. Nina, Dec 4, 2020. "Trust" refers to trust abilities. AoE cure all ailments + stop + charm + full revive + heals + auto-revive LB, AoE full revive + full refresh + stop + charm + all ailment curing LB, Counters physical (50%) with AoE magic damage, Counters (20%) with self-heal/refresh (max 1-2/turn), Counters (60%) with AoE damage + charm (5%) + self-refresh / self-heal (max 1/turn), Counters (100%) with AoE damage + charm (50%) (max 1-2/turn), Counters physical (30%) and counters physical (30%) with self-heal, AoE stop (0% or 30% or 50%) + AoE ailments (0% or 30% or 40%), Counters physical (50%) with AoE all ailment curing + heal (max 1/turn) (, Counters (20%) with AoE refresh (50) (max 1-2/turn), AoE all ailment + stop + charm immunity (, Counters physical with AoE most ailment curing (30%) (max 1/turn), Counters (50%) with AoE heal + 1k HP barrier (max 1-2/turn), AoE some ailments + stop immunity + 2k HP barrier, Counters (40%) with AoE cure all ailments, AoE full heal + stop + charm + all ailment curing LB, Multi-skill: W (offensive / defensive), T (, AoE disease and blind and paralyze and confuse (100%) [, Counters (25%) with AoE heal and/or refresh (max 1-2/turn), AoE full revive + full heal + 4k HP barrier (, AoE full revive + full heal + all ailment curing LB, Counters physical (35%) with AoE magic damage, Counters (100%) with self-heal + refresh (max 1-2/turn) (, Counters magic with AoE damage (80%) (max 1/turn), AoE 1k HP barrier + some elements resist (70%), Counters (100%) with heals (max 1-2/turn), Counters (100%) with magic damage (max 1-2/turn), AoE strong heal + refresh (100) + LS fill (10) + buffs (, Counters physical and magic (20%) with AoE refresh (30), AoE various imperils (75%) (locked to dual elements), Counters (20%) with ST death (30%) (max 2/turn), Counters magic (50%) with AoE refresh (50) (max 1/turn), Counters physical (50%) with AoE heal (max 1/turn), AoE all ailments + debuffs curing + charm immunity LB, Counters (30%) with AoE stop (55%) + blind (100%) (, Counters physical (50%) (max 1/turn) with ST paralyze (80%), Counters with self-heal (40%) (max 1-2/turn), AoE various imperils + elements resist (80%), Counters (60%) with AoE damage (max 1-2/turn), Counters magic (100%) with AoE damage (max 3/turn), Auto-inflict AoE paralysis every turn (50%), Counters (50%) with self/refresh (max 1/turn), Counters magic (30%) with self-heal/refresh (max 1/turn), AoE strong refresh + 3.5k HP barrier + stop curing LB, AoE full heal + all ailments curing + refresh (150) LB, ST paralyze and silence and petrify (50%), AoE stop curing + immunity + refresh (200) (, Heals + AoE refresh (75) + AoE 2k HP barrier (, AoE all elements resist + AoE imperil (70%) (, Self strong heal + self strong refresh + self strong LB fill, AoE full heal/refresh + stop/charm immunity (, AoE all elements resist (30%) + all ailments resist (50%), Counters (60%) with AoE heals + refresh (50) (max 1/turn) (, Counters with AoE damage (100%) (max 1-2/turn), Cheap self-full heal + AoE stop LB (40%) (, Counters physical (30%) with self-heals (max 2/turn), Counters magic (30%) with self-refresh (max 1/turn), AoE all ailment + debuff curing + 5k HP barrier (, Very limited physical AoE (self-damaging), AoE blind + poison + sleep + silence (100%), AoE all ailment curing + full heal except self (, Counters physical (20%) with AoE heals + refresh, AoE 3k HP barrier + all elements resist (80%) (, Self-LB fill + prevent LB self-debuffing (, Counters physical (2x 45%) with AoE magic damage, Self full-heal + strong refresh + fill LS (, Counters (20%) with self-heal + self-refresh (max 1/turn) (, +100% physical and magical damage to humans, Counters (45%) with AoE refresh (60) (max 1-2/turn), AoE silence + paralyze + confuse LB (74%), Counters (20%) with AoE cure all ailments + AoE, Self-cure + self-immunity all ailments + stop + charm, AoE auto-revive + all elements resist LB (64%), Self-cure + self-immunity all ailment/stop/charm, Counters (30%) with AoE heal + refresh (max 1-2/turn), AoE counters physical (50%) (3 turns/life), Counters (30%) with AoE heal (max 1/turn), Counters physical with weak AoE heals (20%), Counters physical (20%) with ST death (75%) (max 1/turn), Counters (20%) with AoE heal (max 1-2/turn), AoE all elements resist (50%) / Aureole Ray chaining ability can never be used, Counters (40%) with AoE 2k HP barrier (max 1-2/turn), AoE all ailment curing + heals + refresh + revive LB, AoE all elements resist (65%) + 2.5k HP barrier, Counters (30%) with AoE all elements resist (65%) + 2.5k HP barrier, AoE all ailments + stop + charm immunity (, Counters magic (30%) with self-heal (max 1/turn), Counters physical (30%) with self-heal (max 1/turn), AoE full heal + all ailment curing + stop + charm curing + full revive + full auto-revive (. 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