You'll spend time there until the next morning, where you'll learn that something rough happened. Eventually, you'll make your way outside and up the stairs. This one's under the southern one. We rejoin Majima and boy is he in a pickle. You may not alter it in any way, even if you ask me first, and that includes putting it in HTML format. Taunt enemies to make them guard. Head inside and you'll pay your fee for however long you wish to be involved. From the central Save Point, go west past the notice board to find this on the other side. He'll cause more damage, but hey, it's so much fun to break the vases! I suggest black because a Baseball Shirt can be bought very easily in town. The great fish list is coming soon. East of M Store Shofukucho, behind the railing with a pile of garbage next to it. Recover health when you perform a Heat Action. Don't forget that you can walk using L1 or R1. Talk to the merchant and he'll mention that you need the password. Heat Action - Press Triangle near an enemy marked as hiding a gun. Each encounter is simply a fight. The two of you will go to Bishamon Bridge. The cheat items are the Player's Piece and the Banker's Piece. Enter via the west end, then walk down to the square lot in the southeast. Defeat him to win this substory. Most of them are pretty easy if you're levelled up, so have fun. First, choose the table "near the back" (on the right, but not the very back). The good news is that if you don't want to fight Mr. Shakedown, you won't have any trouble avoiding him as long as you don't blindly collide with him. Finisher From a Combo - You'll learn the Essence of Finishing Blows. Scripted encounters occur as a result of something you've initiated as part of a story, whether it's the main story, a substory, training, or a minigame. Leave and come back and you'll have an applicant. Head near the bathroom in Ashitaba Park and Majima will ruminate on whether or not he needs to go. Heat Action - As you fight, your blue Heat Gauge will fill up. Maximize friendship with Gandhara clerk. Order "nothing" when the waiter approaches. You'll be able to train with him in Chapter 4 once you finish your date with Akko. Use your King of Speed Cup build against him to win. Deal with them, and make sure you focus on the gunman so you don't get blindsided. Yakuza 0 is a prequel made a decade after the fact, and Yakuza Kiwami is a remake of the original game in the same engine as 0. This guy will challenge you to Cricket. There are large blocks between Taihei Blvd. 3rd Heat Bar only. Please be patient. Approach him and he'll tell you someone from the Dojima Family is at the batting cages. Obviously, it behooves you to get as many strikes as possible for as many bonus points as possible. These are split into four kinds: The second kind of multipliers we'll call "active". 3rd Heat Bar only. You'll be given wooden bumpers as obstacles to bank around. From the entrance to Fuji Soba, walk a few steps northeast and look in the nearby pile of trash by the side of the street. Guard, then Quickstep for an evasive move. Hammurabi - West of Le Marche, with stairs going down into the building. It's slightly less powerful than Kiryu's Brawler Style, but also slightly quicker, and certainly more precise. There's no extenuating reason to do so, though. Read it and head to the east side of Ashitaba Park. At the Pier, on the left side of the water among some garbage. Your crew will be holding knives, so stay out of their range. For story purposes, this game is a prequel so there are no story aspects from later in the series that you need to be aware of. In our very cities! You can find tips on most minigames and the Businesses currently, as well as a lot of other things, but not everything, yet. If you win, you'll get the bet multiplied by the difference between the dice. After taking a hit, press L1 or X to dodge weave back into form. Hama-don - Across the street from the Grand, with a green welcome mat and a white block sign above the entrance. This page was last edited on 24 January 2019, at 13:36. I suggest using Beast Style as the zombies will swarm and their whole schtick is knocking you down, so it's best to grab a big weapon and use Beast to demolish them. Since most fish face to the right, it'd behoove you to aim to the right of them, in front of their fishy faces. Once time is up, the ball will fall, and if you covered that space, you get money back. Start from the east entrance of the Kamuro Shopping Area. Nukiya Massage - Travel due west of Club Sunshine and you'll hit this on the opposite side of the street. Ryona Minami - Complete the substory "The Girl in the Video". Sachiko is the one near the plants on the west side of the street, with the blue scarf. You will automatically evade after finishing a Rush Combo. The objective is to get as close to 21 as possible without going over. At the western exit of Ashitaba Park is a mother speaking to two people dressed in white. If you need help with these or any other Substories on this thread (and there are a few), check out the Pocket Circuit section. CP - This is increased by buying the "Money Magnet" perk at the Shrine or Temple. There are four options to apply to, and all you do is drop increasing amounts of money on those four options: All of these are small increments, but there are so many of them to apply, and once you get the "Limit Breaker" CP Reward, you can upgrade these to Lv. How the money pays out depends on where you put it. A short one, but so much was available to you that you could have spend days in this one, like me. Go to Theater Alley and you'll come across a fiery young lady delivering the verbal smackdown to a guy late on his loan. Choose to fish and you'll get a look into the water. All of these substories will only become available after Kiryu returns to his apartment for the night. You can mash X to shake him off, or press Square to hit guys around you to stun them. Maika - Order alcohol at Maharaja in Kamurocho. You'll have to buy each of them what they're looking for. Once he invokes Heat, he'll have a longer combo with the pipe, so avoid it if possible, or just block it. If the player chooses to "Stand", they'll take no new cards. You'll have a snazzy new getup as a result. If she's looking to the left, run your tail to her right for the vending machine. Street performer The substory will finish shortly thereafter and you'll get a Goddess of Children Amulet. Maximize friendship with Komian chef. The stories that will get noticed are: "The Visionary Fortune-teller", "The Quest for Ara-Q3", "A Lesson in S&M", "The Shrink-wrapped Dream", "The Miracle Walk", and "Miracle in Maharaja". Heat Action - Grab an enemy, then press Triangle as they attempt to escape. Under the "Business" section of the Temple are ten "Casting Call" rewards. Trying to solve things in his own weird fashion backfired on him. Ideally, what you want is to get your ball into the "pocket". Face cards are worth ten. This will only pop up late in Chapter 2, after you give alcohol to the homeless guys. The important thing is that your winning is not only a result of having a good hand, but also convincing your opponent they have a better hand. Version 0.5 - 2/20/2017 - One month into the game's release, and I feel I should present what I've come up with thus far. Kamurocho - On the corner of Showa St. and Nakamichi St. Sotenbori - Roughly in the middle of the map on Shofukucho. Also, make sure you try not to run into the "walls" of the playing area, as your avatar will "bonk" against them and cost you a split second of movement, which can throw off your groove. Some more of the game has opened up. If you guess incorrectly, you lose your bet. This is begun by doing an initial equipment search with Fei Hu. This may go without saying, but only the character available in that chapter can complete substories that become available in that chapter. Backed Up Against a Wall - You'll learn the Essence of Wall Smashing. This substory appears once you finish Chika's hostess training. This is in the Kamuro Shopping Area. I think we're getting the pattern here. Taunt weak foes to gain Heat (3rd bar only). And wait for a fish to turn red and swim towards your line. The fortune-teller will also become an advisor once you begin your business. To that end, if you wish to balloon your money to new heights, go out and purposely lose to Mr. Shakedown, then find him later and apply as many multipliers as possible. Write one more postcard for Kamiya using the list above. Completion: Score at least 90 points in all songs. This is a single blow that's useful for causing slightly more damage than a Rush Combo. While the multiple styles in this game will seem overwhelming at first, there are certain aspects to combat that are universal. The training is pretty easy, since all you have to do is use the move they teach you and it's done. 1,000,000 Yen Fight - The third fight is against a "petty goon". Defeating other clubs. Anyway, the goal of this game, much like baccarat, is to get as close to nine as possible with the ones digit of the total of your cards. This also means that you can close out Real Estate Royale if you like. If you walk, they will typically not approach you unless you're too close. Once the fight is over, head up to the office. On your way, you'll be spoken to by a giant man. Head into the alley and you'll engage these punks in combat. Play the UFO Catcher and see if you can get Daigo a toy. Yuki Natsume - Order alcohol at Maharaja in Sotenbori. The Quickstep is not very quick at all, but can sometimes be an evasive roll. 3rd Heat Bar only. From a real life perspective, these are just prepaid phone cards to use when making calls, and Japan has a habit of putting just about anything and anyone on phone cards to advertise. Your total is 4, unless you are the first or second roller, in which case, your roll is the same amount of the one after you. It is an open-world adventure that follows the story of Kazuma Kiryu, Goro Majima, and the trials of the Tojo Clan. You get a starter pole immediately once you begin fishing, and you can find other poles through different methods throughout the game. The next morning, head back into Kamurocho. You'll get a Secret Wallet as a reward and the Riri Kuribayashi video clip. Majima can Quickstep twice in succession. What can I do to make it easier? Love - Making a customer feel appreciated and desired. Head there and Tachibana himself will show up to tell you that Kuze might not have been the one who set you up. Leave and head back and the Obatarian will bite off more than she can chew. The kicker is that drinking will give you slightly blurry vision while you play, thus making it a touch harder to win. Note that the Map is no longer accessed from the Pause Menu. Sounds like one smooth criminal. Once you reach her, you'll have to fight a bad guy. Kiryu will think about hiring his own new staff. Heat Action - Press Triangle when facing a frightened enemy. Nunchaku durability will not decrease on 1st Heat Bar. Also, save your bombs for bosses. Furthermore, you'll be sent to the Grand for the final showdown against the mastermind. The substories don't pop up in this chapter until you finish your encounter with Fei Hu and get the Slugger Style. If you fail, you'll just start again. For example, getting a spare and then an eight on the next throw means your score for that frame is 18. There's a story-related trophy here that can be missed, so if you want to get it, go buy some Gold Champagne from Don Quijote for the guy who wants champagne, instead of just the regular kind. Head down Sotenbori St. and around the time you hit Zuboraya, a woman will stop you and ask for you to be her boyfriend. Personally walk to that location on the map and you'll see a few dudes spoiling for a fight. In the upper right is a running money tally for what you've earned through the fight. After completing "The Greatest Glory" and completing all the races, PCF will finally challenge you himself. Respond however you like. To "Call" is to match the bet of someone who has previously bet with the same amount. The woman there will be wearing a bikini of a certain color. This is your first real boss fight. Pit your heart and soul against the mighty lanes of Japan. To get the most out of your staff, you'll have to go out and cultivate some relationships, and those come in the form of substories. Their collective mood. You'll get Hibiki's video. Playing as Kiryu and Majima shows the differences in each character and the depth each has is unparalleled. Training #3 (Cost: 1 mil, Target: 2.5 mil) - There are four normal... they're just going to be "dummies" from now on, okay? If you don't, look at how it slipped out and avoide that on your next attempt. An old standby among western casino games. She'll mention Sachiko up by the Hotel District as being the ringleader, so you'll be looking for a long-haired girl wearing a school uniform with a white collar and a blue scarf, and she might be wearing a cardigan. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Always go for the Full Moon, Curtain, and Sake Cup. There are also some parts that you can't get at the Stadium. Here's the list of hostesses, in the order they appear on the Hostess List in-game: I don't intend to include stats here: you can see those for yourself and they change over the course of play anyway. A reduced number of Heat Actions are available. For the second test, your battle style will change randomly, even to Breaker if you don't have it yet. Here are all the trainings, sorted by hostess: Much like Kiryu scouting around for properties to buy, Majima has to look around Sotenbori to work on partnerships. If they're at 16 or below, they hit. At the north side of the street is a guy hiding behind a pillar. You can try to move on the Gambling King's area as well but at a certain point the game will cut you off, saying you essentially need to proceed through the story more. Rina Ito - Complete the substory "Toilet Talk". A good six to eight, depending on how confident you're feeling. This is next to one of the plants. The general rule is to just get the claw over it and if you get it, great. Compared to the Thug Style, here are the major changes: This is Majima's speed style, which he learns in Chapter 4 partway through his date with Akko. The first two laps are where this is decided, because you will start to fly off as you reach the back, so be ready to tap Circle but don't go overboard, because you'll likely have to hit it again on the jump. Each victory will cause him to improve his maximum health, and also allow him to invoke his own personal Heat that makes him slightly faster, stronger, and less likely to stagger. For each "frame", you'll get two throws. Things will happen and he brings a friend who will teach you the Rush Style. You can get all toys at all locations. Go north of Club Odyssey, and check near the red vertical flag on your left. Tetsuji's Tripe - Just west of Club Moon. Find guides to this achievement here. It will unlock once you play pool three times (that is, play, go back to the bar, play again, etc.) Approach him and he'll ask to see your belongings. After you give alcohol to the homeless guys, he calls you to the nearby alley. That said, it's still pretty early in the game, so getting around him is no big deal. You can get four Golds and a Silver through this and they tend to have a very high amount of a particular Ability, so definitely put the work in for them. Prone - An enemy that's prone on the ground is vulnerable to Heavy Attacks and certain Heat Moves. He carries a heavy tonfa, which can easily break your guard. Training #6 (Cost: 2.5 mil, Target: 4 mil) - Two gun guys, one SMG guy and two normals. You'll get a Security Wallet. These generally give you more points than the normal button panels, so use Fever once you get it. Rival Battles - Once your number of fans match those of the club you're currently battling against, you can engage in one of these in order to have a battle to see who can pull in more customers. Namidazaka Bar - Between Kinryu Ramen and Daikoku Drugstore. He has his own set of substories for you to find and complete. Return to the office and Marina will tell you about the second applicant. You'll expose Maguro's dirty deeds and get a Trouble Finder. Essence of Blade Biting - Now this one's just looney tunes. Afterwards, head over to the waiter and speak to him. Approach the nearby attendant to be set up in a game. If the weapon was one you had equipped, you get a special third type of attack with it. If you, for example, hit the one-ball and it knocks the nine-ball into a pocket, you win, the end. Nishihori Rice - North of Hyotan. Defeat him and you'll rake in a mad stack. As he walks, hold down R2 to follow him at a leisurely pace. It may just be that you'll have to bowl but you may be required to get a few strikes in. You must complete "Help Wanted! Fictional gangs, of varying types (Crime syndicates, Crime families, Drug cartels, Motorcycle gangs, Paramilitary organizations, Prison gangs and Street gangs) appear commonly in comics, films, literature, television series, and video games.This is an alphabetical list of them. The whole process if you're any good at it will take a couple of minutes tops. That trophy requires you to win ten tournaments. This is another game played with hanafuda cards, but unlike Koi-Koi, the individual cards don't really matter: just their number value. These substories all open up at different times during the chapter. His mark is not who he expected, and now he's toting Makoto around trying to figure out what to do. From the Save Point on the east side of the Bunzaemon Mall, go a few steps east to find this one. Beat him up so you can speak to the guy he was angry at. I suggest using rapid-fire to maximize your shot output, else you'll be hammering on the fire buttons to get shots out. Iori Kogawa - Complete the substory "Disciple of the New Order". Wait for him to move again and then dodge. Associations Four potential things to say will float around the screen and you'll have to select the right one. Watch a border shrink to fit the panel to get what that means. To unlock the videos, you have to be involved with the model in question, who appears in the game either as part of a substory in which she's involved, or forge a friendship with her, or even just talk to her at her place of business. In fact, just so you know what to expect, here are the pitches you'll get on Super, because they're always roughly the same: fast, fast, fast, slow, fast, slow, and fast for every one thereafter.. On fast pitches, expect to swing pretty quickly. Beat them down in two minutes so more don't show up, then continue south. You'll fight four more guys and complete the chapter. You'll go through a round of the club being open, and when all's said and done, it's time to get to your shift at your real job at the Grand. Majima's Business features him running a Cabaret Club in Sotenbori, hoping to bring the struggling establishment back to its original level of prestige and to dethrone the Five Stars; a group of cabaret clubs that are poised to dominate the Sotenbori nightlife. Defeat the guys here to beat info out of them. The lowest colored bar is orange, then yellow, green, light blue, purple, and if anyone's a color other than that, you're dealing with a serious foe. So, approach any fishing point. Certain Heat Actions are set up around this state. Their primary function is to deter "problems" from showing up in your district that stop the collection process that Kiryu would have to solve on his own. In previous games, substories were marked by a "?" Pachinko New Cosmos - East of the Mach Bowl entrance. Damage increase of counterattacks in Heat Mode. Make sure it has something to do with Yakuza. Fortunately, this is actually pretty short. I'd suggest against running and dodging for this one. At that point, you'll tally up the night's earnings. As for the hat trick completion, it means getting three bulls for your turn, inner or outer. If you're the dealer and you were dealt a nine and a one, you'll get double your stake (this also beats four-ones). From the entrance to SEGA HI-TECH LAND, go southeast to a pair of blue benches. 1-3-5: All-Odds. Defeat him to end the substory. First is "Who gave you permission to speak, pig!?". Go for the gunner first as he has very low health, then beat up the rest. Head further into Theater Square and you'll see some people gathered, and that same man off to the side. You can also play nine-ball alone if you wish. You want to balance this as much as possible. In the middle of Sotenbori St. on the south side is a takoyaki stand with people lined up. Racing itself is actually exceedingly simple. window above the table icon. Head down into the club and to the back. If they "Hit", they'll be dealt a new card. Training #7 (Cost: 3 mil, Target: 5 mil) - Two SMG guys on either side, a handgun guy in the back left behind the partition, and a normal guy in the back. Don Quijote carries them, so grab one and bring it back. You'll get new parts available after completing the first, third, fourth, sixth, and final races. There's a desire to hit the major curves hard at top speed, but trust me, wiping out will cost you a lot more time than just slowing down to 200km/h and easing into them. Triangle means they're an average level. Also, consider using a Slime Gun or Zap Gun. On the right you'll see a grid denoting how much value of each Ability you have. How you do this will determine if you get it. He is currently the one holding Majima's chain, and whether Majima lives, dies, or rots away is up to him. 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